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In the end, the issue will still boil down to time or money (according to Murphy's Law). HD+ and the chess timer are all gameplay changes. When changes are implemented more or less smoothly, they are perceived more calmly.
to Vatya, although Heroes is often compared to chess, they are completely different games. And chess players record their moves because the rules require it; this instills discipline and provides information for the judges. And they generally have excellent memories. Numbering stacks, the skill tree, quick transfers and exchanges of troops and artifacts, and so on are also just a matter of time. Somewhere here lies the boundary where one person thinks it's a significant simplification, while another doesn't think so. And this is indeed a very debatable point. One could even argue based on the existing principle that the system of the universe tends towards simplification. Those who work faster with their hands but slower with their minds have their own arguments against quick-thinking "turtles" (almost like warriors against mages). I wouldn't agree that Heroes is purely an intellectual competition (especially since there's a timer), and making hundreds of clicks quickly is not the same as moving a piece, although you don't need to lift weights either. Simply, some kind of modernized operation will save more non-game time (the time wasted by slow-thinking players) than an intellectual with a good memory would like. Numbering stacks simplifies things for the former, while intellectuals are then at a disadvantage. But it may also be inevitable that touchscreens will develop, and quickly marking units on the screen may turn out to be easy and fast...
to Vatya, although Heroes is often compared to chess, they are completely different games. And chess players record their moves because the rules require it; this instills discipline and provides information for the judges. And they generally have excellent memories. Numbering stacks, the skill tree, quick transfers and exchanges of troops and artifacts, and so on are also just a matter of time. Somewhere here lies the boundary where one person thinks it's a significant simplification, while another doesn't think so. And this is indeed a very debatable point. One could even argue based on the existing principle that the system of the universe tends towards simplification. Those who work faster with their hands but slower with their minds have their own arguments against quick-thinking "turtles" (almost like warriors against mages). I wouldn't agree that Heroes is purely an intellectual competition (especially since there's a timer), and making hundreds of clicks quickly is not the same as moving a piece, although you don't need to lift weights either. Simply, some kind of modernized operation will save more non-game time (the time wasted by slow-thinking players) than an intellectual with a good memory would like. Numbering stacks simplifies things for the former, while intellectuals are then at a disadvantage. But it may also be inevitable that touchscreens will develop, and quickly marking units on the screen may turn out to be easy and fast...