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#493
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St_Klaus
That's exactly what I'm talking about. Whether to rush or not is a secondary issue. The main point is about a map that is initially poorly generated, and about the varying density of identical zones with the same purpose. Imagine a football match where one team has 11 players and the other has 5:eek: Can the creators of templates somehow influence this, or is it technically very difficult to do?

You should play in the Warlord's Tavern, sir.

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