We could also add something related to the mafia. It definitely wouldn't hurt, and it wouldn't solve anything.
Added 5 minutes ago
It's as if remembering such things is something incredibly difficult, haha. If a unit has already moved once, not to remember the order... I don't even know... If that's all there is to it, then these things, which don't require skill, should be done automatically, so as not to turn the game into a meaningless routine.
Knowledge? Well, that's just great, so there are some other features besides the unit's position relative to the top of the map at the beginning of the battle and its speed?
A mega-genius process. Let's also remove the turn order scale for heroes and the color of the arrows, and we'll just have to remember who moved how many squares. Information about the growth in the castle: why, that's an interesting process, counting how many creatures you'll have next week. And also taking into account the citadel or castle, external dwellings, weeks of plague, etc... That's where there's plenty of room for budding mathematicians!
Knowledge is needed. All of this is in the game's description and the summary information placed in the physical manual. The only thing I would like to read somewhere is the algorithm for unit behavior on the battlefield (for each one individually), at least as described in Heroes of Might and Magic V.
Added 3 minutes ago
Let's just add a skill tree for all the heroes right away!