No problem at all, the player should also leave the tier 1 units themselves, should also manually buy them up, understand where to jump themselves, rotate heroes and towns themselves, shall I continue?
No problem, I can set the graphics to minimum with any opponent, disable the graphics accelerator, and run to a neighbor for a notebook and pen to draw out the battlefield and record which stack went where and who will move in what order next (especially with those who speak out against it here, that's exactly what I'll do)...
The essence of the mod is precisely to simplify things that are already simple. Fine, forget the Griffin Conservatories and Hive buildings, after all not everyone knows the turn order in those structures, but what's bad about it just in battle?
Determining a unit's turn in battle is not a simple thing (with equal speeds, wait/not wait, morale that changes its place in the turn order)!
What you justify as determining the turn being a delay where the opponent waits a long time, I justify as your noobiness in determining the unit's turn. No notebook can contain absolutely all the tricks and features of the game. If you learn to determine the turn order once, believe me, you will never make a mistake, unless you just slip up (like a misclick or inattention), but you will have an advantage over an opponent who doesn't know how to do it. Moreover, in battles with an opponent, no one rushes anyone.
if you play with notebooks, then you probably need to have a couple of volumes
P.S. The leader beat me to it, spot on