The player should be able to track the turn order themselves. This skill is directly related to the player's skill. Even with 14 identical stacks (for example, level 1 skeletons), it is very important to be able to understand or remember who goes next, especially when everyone is attacking at once.
No problem, I can set the graphics to the minimum for any opponent, disable the graphics accelerator, and run to the neighbor for a notebook and pen to draw the battlefield and record which stack went where and who will go next in what order (especially with those who are against it here, that's what I'll do)...
The essence of the mod is to simplify already simple things. Okay, forget about the cons and clues, not everyone knows the turn order in these buildings, but what's wrong with simply making it easier in battle?