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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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#2319
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Ment
In the fifth game, the element of randomness is simply used, and in some rather frequent situations, it is not just difficult, but absolutely impossible to predict the turn order. In the third game, as far as I understand, it is always possible: with equal speeds, the unit located higher on the map goes first.
But that's not the case. With equal speeds, the turn order is not constant, but that's not the point. When neutrals gather in a group, it can be difficult to understand who will go next. You can remember/write down/mark it, but it takes time, and the opponent suffers more...