Skip to content
User Avatar
#1503
Auto-translated
Dyrman
Is there a "bypass" where a script that produces an error simply skips the problematic function and continues?
I searched and found this:

try
... (block) ...
end

If an error occurs in the block, the control immediately jumps to the first statement after END, and
the error will be ignored.

another form,

try
... (block) ...
catch err do
... (handler) ...
end
Мои карты:
Town
Готовится:Чума (40%), Сосиска(42%), Война Грааля