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M-200% No. 7

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#474
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03.07.2013 =Stinger=(blue, Castle, Lyonis, Solmyr) def dom2(red, Castle, Orrin, Aislin) 133 2sm2

We agreed to play with the same factions, chose all restarts, and ended up with Castles.

On day 1, there are 4 heroes, including Moner and Solmyr, and an artifact that gives +3 mana.
I run along the road through the snow towards my town; the enemy has Black Knights on the road, I scout the area with a Treasure Map, and I want to go there.)
Moner captures an Inferno town, gets a chest with 80 Imps, Solmyr teleports to the Treasure Map location, and there's a hidden stash of Green Dragons.
On day 117, I take the hidden stash, and they kill all the Imps. Solmyr gets Air, builds horses in the Stronghold, and so far, everything is going well. Moner is standing in front of Diamond Golems – this is the path along the road to the enemy's territory. Moner has an expert Logistics skill, and on day 121, I plan to capture the enemy's town, which is visible from the Treasure Map.
But something went wrong.)))
I didn't get enough reinforcements for Moner and attacked 20-49 Diamond Golems with what I had (2 Dragons, 2 Horses, 30 Pikemen, and a group of Marksmen). There were 48 Golems, and they showed me that they deserve respect. I got upset, forgot to retreat, and Moner perished along with all the artifacts.

Solmyr ascended to power because he forgot to visit the Well and lost 1 Horse out of the 3 he bought at the Logistics group of Orcs guarding the gold mine. He took the mine, visited the stables, and ran back to the Well.
Then, the opponent captures my Castle, but I managed to buy and transport all my troops through the snow.
Solmyr gets 3 Pandoras, each of which gives 25 gold.
Life seems to be getting better.
I maxed out the Air skill.
On day 127, I see Aislin in a town that Solmyr can reach.
I decided to go for a trade, plus I hoped that he hadn't built the 4th level yet, and I was just about to build it this turn. But I have very little mana – only 21.
Solmyr has 25+25+25 Grand Griffins, 2 Champions, 10 Swordsmen, 40 Spearmen, 7 Marksmen, 21 mana, and a Chain of 420.
Aislin has 2 Giants, 5 Great Griffins, 25 Grand Griffins, 28 Marksmen, a few Guardians, and 10 Crusaders. He has a lot of mana (80) and a Meteor spell with 258 damage.

I offer 22 Grand Griffins, 20 Spearmen, and 6 Swordsmen.
Aislin also has some leftovers – 6 Grand Griffins and some Marksmen.
I buy Solmyr back in the town, build +1 to Spell Power, and accumulate mana.
On day 131, I buy a Dragon, give it to Solmyr, and run to destroy the teleport that leads to the Red player's town. I lose a lot of time on the Gold Golems and then end my turn.
Aislin retreats to his main town because the exit from this teleport is located a day's journey from his main town, and he remains there.
On day 132, I run back to the Inferno town to accumulate mana because I finally got a level in Knowledge. Also, I got Ballistics! So, I'm ready to attack a town now.
On day 133, Aislin stands at the exit of the portal and passes the turn. So, I attacked.
Solmyr has 5+5+5+5 Grand Griffins, 1 Dragon, 20 Spearmen, 6 Swordsmen, a Chain of 480, and 60 mana.
Aislin has 1+1 Great Griffin, 3 Horses, 26 Marksmen, 6 Crushers, 6 Grand Griffins, Skeletons, and a Tent.

In the first round, I cast Chain and move the Dragons forward to avoid the Meteor spell with 3 stacks. Aislin kills the Dragon with Meteor. At the end of the 1st round, Aislin has 1 Grand Griffin and 17 Marksmen left. And that's GG.
Thanks for the game!