Once again, I stepped on the same rake - I didn't play, for some unknown reason, the first of the generated layouts, which was quite decent.
As a result, the next layout was turbo rest 111, because the overview showed absolutely nothing, and the following layout turned out even worse than the previous one.
Long roads, blocks, and a lack of confluences and beehives.
In week 1, I built a Manticore in the fort, took an external dwelling of Evil Eyes, portal-summoned them and upgraded them, since without them you could write GG right away, and also took Archers.
At 121, I went to hit a stack of 5 Rust Dragons, half-asleep I forgot they have Fire Breath and clumped together. I was left with not quite 1.5 not-fully-killed Rusts.
I would have killed them if I hadn't stood in the Fire Breath, but I don't know what I would have done in the center with the remaining weaklings.
I hit the stack with Shakti at 13 9 and with 6 mana (enough for Mass Shield)
11 Manticores, 100 Troglodytes, 33 upgraded Evil Eyes, 4 Wyverns, 3 Minotaurs.
Thanks for the game!