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M-200% No. 7

#448
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30.06.2013 c0nn3c71nkK.ppL (blue, castle, Valeska, Valeska) lose BISHOP (red, inferno, Nimus, Nimus) 134 2sm2c

We picked all the rests. The roads are slow. A secondary hero is 4 days away through wasteland. On the first day I pick him up, break into my treasure zone, and pop a scouting eye — empty. I also pick up the secondary hero, at home I have 1246 in the fort, with a 1000 and a market, and the secondary has a market and a 1000. On day 122 in the treasure zone, the opponent is there. I take the Dragon Fly Hive for 8 wyverns, chase off the opponent's scout hero. I take a gold mine and prepare a chain back home. On day 127 I bring everything back home, make what you might call a fatal mistake, and stop in front of the Griffin Conservatory instead of meeting the new week with the main hero and army at home.
On day 131 the opponent kills the Griffin Conservatory with the spawn and without the spawn takes my castle with the growth (and there's a lot of growth). Valeska doesn't have the speed boost from the Griffin Conservatory tower and she can't reach the castle. There's little chance of storming with a scout hero, so I flee to take the opponent's main. The opponent, despite buying back my spawn, does not attack. I reach his town, killing a few scouts. The opponent soon catches up, having bought out maximum meat, and then the saddest story begins.

The opponent stands before the town, I attack with a scout hero and single units; after the archery shot, he dies peacefully. Next I bring in Ciele, specifically leveled for war with magic, attack, and after waiting with everyone and using magic, it caused me to flee, basically. The opponent immediately messages me on ICQ about the violation, I instantly confirm it and, in the worst feelings of deep sorrow, go out for a smoke.
I come back, the turn has already passed to the opponent, and we start discussing the situation. He suggests continuing as is, with the condition of not buying back Ciele O_o I explain the situation and say, let me do everything the same, finish my turn (and all the meat needed to be gathered into the army, it's all nearby) and forfeit. But he informs me that I have no timer left. I counter that I still had about a minute and a half left (which is the truth, but unfortunately impossible to prove). But they simply don't believe me.

There's an unpleasant aftertaste at the end. If you want to win at any cost, you could have just said — violation, technical loss, but why all this scene with the timer, it's unclear.

That's about it, thanks for your attention :)