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#437
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c0nn3c71nkK.ppL
29.06.2013 c0nn3c71nkK.ppL (red, inferno, Ksiron, Kalh) def злой_романтик (blue, tower, Solmyr, Solmyr) 137 2sm2c
Opp took 112 because of one road to the secondary town and got the same scenario again.
I got 2 native dwellings with 3 stacks, including Kalh. On 111 I captured the secondary town, stables along the way. Lots of resources and gold. 12456 in the citadel. On the second day I ran into the treasure zone, all the good stuff was very far away, so I went to the opp's treasure zone, whose entrance was nearby. There over a couple of days I take out a bunch of weaklings, Solmyr ended up cut off in the treasure zone from home. Then I run to take the main town, I took the secondary with a weak hero. Solmyr returns, but a new week started, I brought an army and confidently prepared to meet him, but Solmyr ran in the other direction of the circle. A couple of days of chase and gg.

Thanks for the game!
I confirm, only the 1 road wasn't to the secondary town, but to ГО:smile51: In the 1st generation this was discovered on 112, in the 2nd the same old story again, I don't understand why this isn't considered a technical restart in the rules (they even made it for Jebus Cross, although there you can eat well even without secondary towns, but here where every pile is so important – no!), because essentially the game was over on the day this fact was discovered, since running such distances through snow even while being on haste every turn is something else... In the end I only took the secondary on 121, and there my opp showed up...
Thanks for the time, but I won't play such games anymore, because it's a coin toss:rolleyes:

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