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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#1499
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HIGH DRAW SYSTEM

I propose an alternative to the standard coin toss (if players, for some reason, cannot play or finish the game, a coin is tossed to determine the winner. My version is much more interesting – if anything can be interesting in determining a winner without playing).

Players perform a standard draft in choosing Castles. One, for example, chooses a Dungeon, the other – a Rampart. Then, the judge creates a network game. Players connect to it. Game settings: any map, 8 Castles, all random. A map is created. Players see which Castle is higher in the list; that player wins. If one is missing, then the player with the available Castle wins. If neither is present, then the map creation should be repeated.

Details and variations can still be discussed and improved. Players, among themselves, if they trust each other, can conduct such a draw.

P.S. In this version, the players participate in the lottery themselves. They see the result themselves and immediately. And if it catches on... I want the name "High" to sound good... For example, call it HIGH DRAW SYSTEM :D

I thought the point of the coin toss was that players, for some reason, cannot play, and most often this reason is simply the absence of one of them. So, how then do you conduct a *High Draw*?:o

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