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#273
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dom2
06/22/2013 dom2 (red, random, Castle, Orrin, Orrin) def Player_ (blue, random, Barbarian, Zubin, Luna) balance 142

We both took a rest stop, 2 units of swordsmen, 1 pikeman, 1 archer. I cleverly positioned everything on turn 123 – on one side of the portal, 20+ Cormyr units lay down quietly, and on the other, 50+ monks. There was nothing to do, so I attacked, cleared out all the meat, and was left with 10+ crossbowmen, and skipped to the end of the week. On turn 131, I devoured the sand, retreated to the treasure, making a considerable detour to break through the shifted guard. I gathered 48 ducks, maintaining the chain. Luna appeared around the side, ran past me, and I attacked. I had much more power...
Thank you for the game.
The only non-ranged guard of the passage was on the way to the treasure before the Necropolis Castle. Further on, there were 30 snipers. There was no point in going back, as there were ranged guards everywhere. Luna could break through to the opponent, and in general, he lost so much that it is difficult to remember. I recall something like 35 gold gnomes, 6 wooden carts, 40 wolves, 80 hobgoblins, 20 zombies, and 20 gold orcs. Ranged guards are evil!

Thank you for the game

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