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VI. Seasonal Rating Tournament.

1. Tournament Regulations.

1.1. The tournament is held 4 times a year. Seasons are Winter, Spring, Summer, Autumn.
Online 1x1 games on random and fixed maps are considered. Statistics are maintained and player ratings are calculated based on all games of the season for which reports are written in the topic "Season Winter/Spring... 201... year" using the formulas in section VI.2. Additionally, by agreement with the organizers, games from other tournaments held in the Heroes 3 Tournament - Турниры по 3-им Героям - ONLINE section are counted toward the rating. The person who achieves the best result in the seasonal rating becomes the "Season Winner" and is awarded a medal under their avatar. At the discretion of the seasonal rating manager, additional contests are periodically held based on statistics, specifically the "Best Player for a Certain Castle" contest.
A permanent non-resetting rating is calculated by the sum of results from all seasons.
In case of questions or disputes, you must contact the judges of the seasonal tournament via private message or ICQ; their list is located in the first post of the current season's topic. The opinions of other "authoritative" players are not considered when making a decision.

1.2. Any player registered on HW may participate in the tournament. The choice of opponent, number of games per season, templates, etc., are decided by the players at their own discretion and by agreement with opponents and are not regulated.
To participate in the tournament, it is necessary and sufficient to write at least one report about a game (victory, defeat, draw) in the corresponding topic, provided that reports are written by both participants of the game. Reports are accepted only from registered HW users; when writing a report, you must absolutely accurately specify both your nickname and the opponent's nickname. Report writing rules are in section VI.1.7.

1.3. You can find an opponent in the topic Договариваемся играть online в 3-ку!, where anyone wishing to play leaves a request in any form, with ICQ being mandatory. To facilitate finding opponents, it is recommended to provide necessary information and your preferences.
/Example.
Turn time 10 minutes, template 2SM4d(3), Новичок, ICQ XXX-XXX-XXX. Waiting for two hours./

If players find each other using the Договариваемся topic, then by default the game is played according to seasonal rules and with a report on the forum, unless otherwise agreed upon by the opponents.

1.4. By default, games are conducted according to these rules with changes reflected in the first post of the current season's topic.
Any changes to the rules are allowed by mutual consent of the players, except for the point regarding fair play. All amendments to the rules must be agreed upon in advance via ICQ. In case of disputed points, the judge will be guided by documented agreements (ICQ logs, recorded stream...), and in their absence — by the rating tournament rules.

1.5. Template, castles, and colors are chosen immediately before the game by agreement or by the elimination method (see Comments to I.3. and I.4.2.).
The process of crossing out begins in order of priority:
- the player lower in the rating;
- a Новичок absent from the rating table;
- by agreement.
If both players have no rating and cannot agree independently, they may contact a judge for a random draw.

1.6. Players are recommended to agree in advance on how much time they can play without a break, and if there is a lack of time and a need to postpone the game, to agree on completion deadlines.
One month is given to complete a party. If completion does not occur within this time, players have the right to contact the tournament judge, presenting saves from the postponed party and ICQ logs. Each such case is considered individually. The judge acts at their discretion: either a technical victory is awarded (if one of the players ignores requests for completion), or an award is made based on saves (if both players have mutual problems), or the party is annulled, or another decision is made depending on the circumstances. Sanctions may be applied to players who systematically fail to complete postponed parties, up to exclusion from the tournament and placement on the Blacklist.

1.7. A Report must be written according to the following scheme:
Game Date.* Player 1 Nick** (color, castle, starting hero, main hero) game result - def or lose or draw*** Player 2 Nick** (color, castle, starting hero, main hero), template**** or for fixes the map name, game time.
For example:
01.06.2013 Scorpiona (red, Dungeon, Shakti, Shakti) def Pit for LM (blue, Inferno, Pyrrhus, Marius) 2SM4d(3) 136.
If a player chooses random for the starting castle, then the report header should look as follows:
01.06.2013 Scorpiona (red, random, Dungeon, Shakti, Shakti) def Pit for LM (blue, random, Inferno, Pyrrhus, Marius) 2SM4d(3) 136.
In case of choosing a random hero, the report should look as follows:
01.06.2013 Scorpiona (red, Dungeon, random, Shakti, Shakti) def Pit for LM (blue, Inferno, random, Pyrrhus, Marius) 2SM4d(3) 136.
If the starting and main heroes are the same, it is sufficient to write them once:
01.06.2013 Scorpiona (red, Dungeon, Shakti) def Pit for LM (blue, Inferno, Pyrrhus, Marius) 2SM4d(3) 136.


*Game Date is represented in the format: DD.MM.YYYY.
**Player Nicks must be written exactly as the player is registered on the forum.
*** Game Result - Victory/def, Defeat/lose, Draw/draw.
****The template name can be seen during the game in "scenario information".

It is also desirable to describe the party in more detail; game saves can be attached to the report post. At the end of the report, it is considered good tone to thank the opponent for the game.
After publishing the report on the forum, the player must send a link to it to the opponent via ICQ for confirmation (these logs must be saved).
The game must be confirmed within 1 week from the moment the report was published.
If a player is unable to confirm the report in the corresponding topic for some reason, they are obliged to contact the seasonal games manager and confirm the report by any other means (private message, ICQ, etc.).
Sanctions may be applied to players who systematically fail to confirm reports, up to exclusion of the player from the tournament and placement on the Blacklist.

2. Rating Calculation Formulas.

From November 2007 to February 2009, the rating was calculated according to a formula proposed by SS-D and was reset every season.
The Spring 2009 Season was calculated using two systems: the old SS-D and a new one proposed by StickyFingaz. Since Summer 2009, by forum vote, they completely switched to the new system, which calculates both the seasonal rating (reset at the start of the season) and the permanent rating (non-resetting since March 1, 2009).
The "zero" level is considered to be 1500 rating points, which are given to all players from the start before the first game counted in the rating.

Rating is calculated as follows:

Let R1 and R2 be the initial ratings of the players.

The coefficients for the difference between players in the rating are calculated as:
f1=max(-1, min((R1-R2)/400, 1));
f2=max(-1, min((R2-R1)/400, 1));
where min and max are functions returning the minimum and maximum of two numbers.

Points given for victory (WP) and defeat (LP) are calculated as:
WP1=max(1, 16*(1+f1));
WP2=max(1, 16*(1+f2));
LP1=min(-1, 16*(-1+f1));
LP2=min(-1, 16*(-1+f2));

If the first player wins, then
R1->R1+(int)WP2;
R2->R2+(int)LP1;

if the second player wins, then
R1->R1+(int)LP2;
R2->R2+(int)WP1;

if the game ends in a draw, then
R1->R1+(int)((WP2-WP1)/2+0.5);
R2->R2+(int)((WP1-WP2)/2+0.5);

where (int) is a function returning the integer part of the number.

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