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Fight against Tallis? Nah.
Catapult – creates a hole in the wall.
Hero – teleports – archmages – opposite the hole.
Archmages – direct shots. Result: Adepts – dead. Archers – dead.
Knights of Isabel – exit the gate towards the Ents – Ents – entangling.
Griffons – flight.
Hero – teleports druids.
Druids – shoot at the Knights of Isabel.
Archers – shoot at the knights. Result: Knights – dead.
Griffons – miss.
Griffons – attack the Ents.
Ents – barely entangle.
Archers – shoot. Result: Griffons – dead.
Hero – mass haste.
Dryads attack Zealots – Dryads – fly away (5 times).
Archers + Druids – shoot at peasants and Brutes.
Zealots – move towards the gate.
Dancers – finish off the Zealots. Result: Zealots – dead.
Well, it wasn't that fast, of course.
There were also unicorns; they played the role of "kill me and lose your counterattack" for the enemy, so that the trees would entangle them and they wouldn't die.
And in general, things went much worse with the outpost. Inquisitors shot down half of the Dryads, scattered the Druids, defeated the Unicorns, knights or someone else destroyed the Ents, and there were also a bunch of archers. Terrible.