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The Fall of Shanti

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#6
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1) The cutscene with Tas-Netil, who kills a knight and wants to prove his worth, plays repeatedly (once when approaching the pile of corpses, and again when approaching the Capital).

2) The entire walkthrough focuses on breaking through the outpost. If you don't want it to be possible to take it so quickly, add a couple of hundred more Inquisitors, and I doubt I'll be able to break through it (except with Dark Magic).

3) Yes, level 34 should be fine. You can also throw in a few Ancient Silvan artifacts.

4) Regarding the landscape, there are entire areas that are simply filled with trees. For example, I try to place a bush or plant a mushroom between them. But I specialize in [M]aps, 136x136, where large forests are not needed. Here, I think, lag might occur. So, it's better not to.

5) Well, if you're going to reinforce the outpost, then yes, the Obelisks will become worthwhile.

6) I made a mistake; I meant caster. In the sense that they cast a lot of useful mass spells, frequently, and don't spend a lot of mana doing so.

7) Spell Luck? Sure, it's possible. It probably just didn't drop. On the other hand, it seems to affect spell power, and I didn't even take Chaos at the beginning

Whatever