So, first, a short narrative: (played on veteran, I think)
Week 1 - full clear of the mines. Two heroes hired in town, Ossir and someone else. As a result - lots of archers. And that means easy victories on the map.
Week 2 - clearing the territory, excluding two Obelisks (I always know that 1-2 are enough for me to figure out the location of the Tear, and wasting troops is not desirable.) + struggling to get archers.
Week 3 - relatively building up the town, gathering troops ---> attacking the Angels. Out of stupidity, I didn't accept help, so I had to replay. Didn't lose much, but it was still unpleasant. Wandering around the area, I find Tas-Netila (something like that). Easily win the battle for him. Find an external dwelling with a Unicorn Bow)))
Week 4 - kill the knight hero, break through to the fort, upgrade archers, they give me the capital, take reinforcements, upgrade again. Clear the territory a bit. A knight hero appears. I kill him; he doesn't manage to escape (more on this later).
Week 5 - gather troops from two towns, attack the uber-outpost. Stupid inquisitors take out half the army, but I win. Moving further - storming the capital. Danger level - high. The battle is long, but I win. Ents help a lot (even very much). Losses are quite significant, especially among melee units. Druids are relatively intact. Free the monk from prison.
Week 6 - fully clear the map around the capital. Build up towns.
Week 7 - run to the right portal, open an Obelisk, dig for the Tear with Ossir (although it's no longer needed), free the TE town. A knight appears, I beat the knight. Run to the dwarves, free their town. (or next week, don't remember). Take the development limit. A knight appears, I kick the knight.
Week 8 - finish off what wasn't finished. Place the tear. Perform the ritual, kill the Faceless relatively easily, face the Boss. In my opinion, it was a perfect battle; in the end, only druids and archers remain. All thanks to the hero's build (more on this later). On day 54 (screenshot below), I finish the game with the sign of the Thunderer.
Now, a few words about the hero:
Decided to build him as a mage.
Fast cast, cheap spells, mana regen.
Defense, Attack, Luck - relatively standard, but with an emphasis on mass spells. Logistics - that was simply my victory. Firstly, it's half the map per turn. Secondly, a huge advantage over the knights, who (since they kept appearing) didn't have time to do anything to me. That's why the walkthrough was so fast (relatively). Thirdly - it's a free teleport, which helped a lot at the start of the game.
The hero felt very confident throughout the entire game, although, of course, he lacked Dark Magic a bit for total
Now, a few words about the bugs:
- Is it normal that my help in the battle with the first angels was taken away after the fight? Or did I start getting bugs?
- Regarding the cutscenes with the Faceless. After approaching the capital, the scene repeats, so unfortunately I never found out why we were doing this super-ritual.
- One of the shipyards - the one with the question box - doesn't trigger after clicking OK. On the other hand, there is no script failure in the console either.
- Seemingly nothing else noticed. If I remember anything, I'll add it.
Well, and about the map itself overall:
I liked the map very, very much) Great cutscenes, interesting plot, keeps you from getting bored, draws you in. Battles are generally good, only Master Bowmen with a Unicorn Bow are imba)))
It seems to me that the human outpost needs to be weakened; as for the Inquisitors - they are beasts, just HELL. The Ash Tear can be removed, what is it for? And also - I didn't understand the development limit, why is it needed. Better to give something worthwhile instead of Obelisks. Angel armies at the end, guarding towns, are very weak. Put an upgrade there at least.
The landscape is good, of course, although it seems to me that a few extra bushes, stones, etc., are missing (in some places). But in general - why such a size? The edges of the map remained in the fog)))
Well, and if, as the author asks, line by line:
Plot - 5. (10, if possible).
Design - 4/5 (I don't know, on one hand, many empty trees and a strange map size, on the other hand, it doesn't overload the game, and it's not that noticeable. + 0.5 points can be added for the fires)
Difficulty - 5- (also don't know, on one hand, most battles are very interesting and difficult, personally for me as a veteran player; on the other hand, those little angels near towns were disappointing...
I hope I haven't offended or upset the author in any way, just writing what I think ;)
A solid five for the author's efforts) Thank you very much for an interesting map. (Although I still don't like playing as elves; auto-battle is fine, but not me)
Respectfully.