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I sent the corrected save file via email.
There are no critical scripts in that table; only the one that displays the message. This is necessary because the message is too long and doesn't fit in the standard table. Therefore, if there are no problems with the game crashing when accessing this table (sometimes crashes also occur when hovering the mouse over a glitched object), this issue could simply be ignored (read the text once, reload, and continue playing without accessing it).
From a gameplay perspective, the table itself should be "disabled" (turned into an "empty" object). But for some reason that is still unknown to me, the game sometimes forgets this and turns it back into a table, but apparently doesn't configure it properly, causing it to crash when attempting to process it. To fix this, a script in the save file must be executed to restore the object type.
If anyone else encounters similar problems, please email me directly; I will always help as time permits. I didn't leave my address in the map for no reason. ;)