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Let's talk about our Red Rush strategy...

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#94
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5 cents:
A game without a rrash (written into the rules) has already firmly lodged in the mind as a forbidden action, and while recently playing Anarchy in OFB, I re-read the rules a couple of times to avoid missing the chance to use that imba (or semi-imba) which is banned, but I would mechanically wait for a new growth in order to retake an artifact that could have simply been stolen =)
One can recall a couple of games (SMKA templates, Balance) where day 131 came, and you still made up a couple more actions for that day at your respawn, because red rush, after all... Although who knows what would have happened if I had just run and rushed... but losing a match because of some killed enemy roach that you attacked with growth is somehow not great (and such situations did happen, but opponents allowed a replay without a rrash... I think something similar recently happened in Amil's game, I believe...
Or you get creative: in a game with Cobra, I hit GO with growth, ran up to the opponent's Castle, gave the growth to a scout hero, took the half-empty Castle, then the scout hero passed the growth back =)
In view of all this, I don't even know what to say — it seems like an imba on Mks and Lks, but sometimes this rrash perverts the game itself... And overall, everyone is used to the rules, but they are like a collection of laws that deputies constantly amend, thereby perfecting them =)
"Пришел, увидел, победил" - Юлий Цезарь.
"Пришел, скастовал, убежал" - Hit'n'Run.


- Почему женщины любят кентавров?
- И мужик в доме, и скотина в хозяйстве.


Штирлиц шел по коридору. Вдруг одна из дверей открылась, оттуда выскочил Борман, дал Штирлицу сильного пендаля и заскочил обратно. «Гарпия» - догадался Штирлиц.