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#1437
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SetMonsterSelectionType( monster name, skirt type )

-1 = Selection is shown, its size is set by the game (default)
0 = No skirt
1 = Small skirt
2 = Large skirt
Yes, this is exactly what I needed, thank you :). However, it doesn't work:

SetObjectEnabled('cr6', nil); exists, but it doesn't help.

Another question: can I change a monster's name on the map? OverrideObjectTooltipNameAndDescription does not work.
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Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"