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Let's talk about our Red Rush strategy...

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#47
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Chingis
It's hard to believe that color affects the quality of the map generation. Isn't that overkill?

It's like going to a casino in a red shirt and the chip lands correctly :). If I wear a blue one, the suit won't go my way.

But perhaps I don't know enough.

Confirm how reliable the info is in Post 764.
You generate 50 templates on 2 identical towns. For example, Castle vs Castle. And for each generation, you record the main respawn parameters. The most critical one is the number of roads excluding ГО. Then the number of treasure spots. It's also useful to count the number of various cons, beehives, and banks. Although they appear all over the map, so this is less critical.

If memory serves me right, the red one had +50% more roads and +20/30% more for the other indicators.

Granted, this was on TE, meaning the respawn content is a bit different.