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Let's talk about our Red Rush strategy...

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Dima Surmay
This is something new; if you played Funky, then it's your business... or were these Tournaments? Give an example of such a thing, but not Anarchy, of course.
You are probably still a complete novice in Heroes; you don't know the history. :)

We played without red rush:

1) Chaos League Tournaments, these were the strongest tournaments of that time (~2000-~2006)

2) All tournaments on Bay (2006-2012), with the exception of games on the CM map, including the RP series, this was the strongest tournament cycle at that time (2008-2010).

3) All CIS Championships (2010-2013), with the exception of games on the CM map, these are the strongest tournaments of the present day.

And many other minor things.
You don't understand that with control, red will gather his growth and attack you. And if you were approximately equal at 127, then at 131 you will lose.
The task of blue is to prevent this situation - to fight at 127 and drive away the attacker. If this battle is won, then you can buy off the attack with growth; he still won't reach the city. And if it is lost, then blue played worse and deservedly loses the game.
Besides, there are cases when a FB (Fortress Battle) occurs, and armies are lost on both sides; then blue has no chance at all if the main city of blue is within range.
The loss of the army is not important; the loss of the hero is important - if the red hero goes to the tavern, then he will no longer be able to red rush the blue city, purely in terms of moves.

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