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Let's talk about our Red Rush strategy...

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#28
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Dima Surmay
1. Red deprives Blue of resource gain, and not the other way around.
2. Red can buy out the entire army on the first day, and this can be the key to victory if he decides to launch a Fast Build on that day.
1. The opposite will happen if Blue stays in the Castle on day 7, but this is not as significant as it is for Red on day 1.
2. On which week can this become the key to victory? And on which maps? How profitable is it to, for example, clear the treasure to rush for resource gain?

Dima Surmay
1. Red is one day ahead, and if the game ends on Red's turn, it means he could potentially have done more to achieve victory.
2. Red can double his mana on the first day of the week, while Blue has a much lower chance of doing this on the 7th day of the week, again, if Red decides to launch a Fast Build on his turn on the first day.
1. In contrast to this, Blue has advantages on Rest and on Cherk.
2. Blue can replenish his mana simply by passing the turn, and he will always be safe by spending the night in the Castle.