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First impressions of Heroes VI. Popular unrest.

#13
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I’m probably one of those who, as described at the very beginning, played for half an hour and came out exclaiming that the game is like a child’s surprise. Well, honestly, half an hour was enough. The graphics are so-so. The creatures, however, were quite appealing. I think you could port them into Heroes of Might and Magic V. The same goes for the Naga.
I immediately didn’t like the combat controls. And even more so, the lack of the ability to arrange troops myself. Maybe it’s in the options somewhere, but I didn’t see it. The leveling system, the building system, the animation inside the buildings – it’s all terrible.
You could write a lot… the overall conclusion: The game is significantly inferior to Might & Magic V. It only surpasses it graphically, but you can’t get far on graphics alone. This isn’t Heroes of Might and Magic. It’s a completely different game. Only the names are similar.