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Let's talk about our Red Rush strategy...

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#17
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PReDS
Why cancel it? It can still be left for skirmishes, for which it was originally designed, and perhaps for mini-maps, but even then, only the restriction on attacking the starting town should remain, as that was the original reason for its introduction. Trying to apply it to other map templates is absurd.
On mini-maps, red rush is not relevant – it is rarely possible to quickly run from your town to the opponent's castle. And if you manage to bypass the control points, then good for you.

It should be left on skirmish maps, as such runs are possible there. Moreover, I would recommend adding a clarification specifically for skirmish maps – only the starting town should be protected from red rushing. Let heroes attack, there's no need to wander around without money in plain sight of the opponent.