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Let's talk about our Red Rush strategy...

#11
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HellLighT
actually, what are the advantages of blue besides replenishing mana and the ability to attack with an increase on the first day of the week, on top of your already purchased increase? (considering that this is quite problematic on XL+U) And what's wrong with attacking on the first day after collecting from hidden locations and portals? The main advantage still lies with red.
There have already been many restarts, and besides mana, there is also increased income when the turn passes... and some minor things...
And restarts in general are evil. They don't give anything but prolonging the game time and spoiling the gaming mood. It's far from certain that after using all the allowed restarts, the optimal outcome will appear. So, what's the point of all this fuss? Essentially, it's the same as playing from the first generation, only prolonged. (We're not talking about blocks here).

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