05/28/2013 Maretti (blue, Necropolis, random Wokial, Clavius) def. Twaryna (red, Rampart, Tazar) mini nostalgia 143
I confirm. Everything was quite good: I set up a hidden base near the starting point, Luna and Galtran arrived, and Tazar was given the lands. The only downside was the long distances and the lack of a road to the Inferno's underground starting point, which made it very time-consuming to move troops there. In the first week, I killed the Companion-Rampart, Tazar explored the lands, and I built duck houses in the castle. At the beginning of the second week, Tazar took a consulate for 2 Angels and a few days later another one for 4 Angels. By the end of the week, I took the castle and finally reached Inferno on day 131. There were 3 consulates there, and I needed to go there, but the Angels took a very long time to travel on the roadless terrain... I took a couple more consulates and headed for the Treasury. The key moment occurred on day 134 when Tazar, with his initial wisdom, took an empty Pandora for 80+ snipers. I was 400 experience points short of leveling up. The box contained all level 4 creatures. With Teleportation, it would have been a completely different story, but alas. Then, Tazar takes 2 more consulates, a Pandora for all air units, a +2 speed cloak, a cloak of renunciation, and so on... But it's absolutely unclear how to manage the supply lines, and demoning isn't working. Everything is starting to look bleak... In reality, I don't find anything better than going to the opponent's territory, and there I predictably get beaten. Thanks for the game!
