Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
The first stage of the tournament "named after Van Kanigem"
You are wrong about the green arrows. Movement points in Heroes are not calculated based on the arrows. But that's not important.
Exactly - the main thing is that the judge can verify it, at least by looking at the arrows. Zingel;66478
In this tournament, they banned moving a hero on the same day he was bought back after escaping. And that's right and not up for discussion. But
I completely agree with you. I just don't understand why one bug is better than another? Zingel;66478
The logic is simple: this map is the only one with Boots and a Compass. When playing with a "fast" hero (I won't specify, those who know, know) with these artifacts, you can reach any point on the map in one day (taking into account the escape and buying him back).
Yeah, what can we do? :) But on this map, there's something else even better than a Compass. :) Zingel;66478
A small example: You stock up on troops in your home castle. You run to the neighboring castle. You drop off the troops. You fire the hero. You buy him back. You pick up the troops. You go further.
Exactly! You stock up on troops in your home castle. You run to the neighboring castle. You drop off the troops. You buy a NEW hero. You give him the artifacts. You pick up the troops. You go further. What's wrong with that?