07/04/2013 GoD(Blue, Rampart, Clans, Moandor) def Javdet(Red, Rampart, Clans, Clans) h3dm1 212
20/04/2013 Javdet(Blue, Rampart, Clans, Clans) def GoD(Red, Rampart, Clans, Clans) h3dm1 137
05 2013 GoD(Red, Rampart, Clans, Moandor\Clans) def Javdet(Blue, Rampart, Clans, Clans) h3dm1 135
2nd place, seems like karma))) Already the 5th lost final. And no matter what anyone says, this time I didn't deserve the defeat.
No shame in the 1st game at all, perhaps my best of the season.
In the 2nd I played sloppily, but scouting and Kirryusha's decided it, found a Dragon Utopia with control and came to visit very timely.
In the first and last games even Zhenya's main heroes match, as does what happens in the match. Twin games - I scout more profitable directions, choose what seems right, go in informed, while Zhenya charges blindly and scoops the cream))
The starting army couldn't have been worse - 4 elves and 34 Centaur, I had to carefully move them around without getting into dangerous battles.
At the start I scouted 2 more Dragon Utopias, which has become a tradition, Zhenya had none by this time. Decided to play through the near one, since getting to the far one would take 3-4 days. Anyway, by 126 I have the minimal one taken, and Town Portal in the mage guild. 127 another little utopia. Zhenya has nothing like that to boast about, and hasn't even started developing the mage guild, which I suspected, since there are only 2 towns where it can be built, and if he were building it, it would only be in the home town, but then home would be without upgrades. Meanwhile he ended up in a utopian treasure zone - 4 on one respawn and 2 on adjacent ones.
131 a scout hero on the 3rd front eats a max utopia, good loot - full control. Clans after stables and with boots almost ran to the far utopia, right in the area where utopias were clustered. My opponent, meanwhile, in one turn gets the colossus, shackles, and comparable stats from the cauldron.
Well then color decided it - I was a day short on two strategically important utopias, maybe even 3.
I was 100% sure he didn't know about the max, since the passages in its area weren't cleared, and it can't be seen otherwise. I rush there at full speed and see a miracle: Clans with the main force hanging out near it. Got flustered and instead of teleporting home, started re-equipping in the last seconds after an awkward messenger pigeon transfer of artifacts. In the end, I managed neither. And naturally I got wrecked.
But there was a chance to compete, despite the stat difference I could have had a decent impla, which Zheka had no prospect of, and 10+ archangels.
Thanks for the games and congratulations on the trophy!!!
26/05/2013 GoD(Red, Rampart, Clans, Clans) def Javdet(Blue, Rampart, Clans, Clans) +2200 mirror 134
111 - was pleased by the stable right under the castle and Moandor in the tavern, Torgrim shows a passage to the grass secondary, Clans takes a crypt for 2.5k; was upset that both native heroes only got 2 elves each, 11 total - a little, given that you need to beat shooter blocks;
112 - first shooter block of 30 lich = minus 2 elves, Torgrim is 2 steps short of reaching the castle secondary;
113 - Clans takes a lumber niche, Ignat takes an emerald mine, then Clans a sulfur niche, Moandor breaks a crypt and hits a block on the dirt of 10-19 pegasi - from the army 9 grand elves and about 30 Centaur, nothing special to fight without tactics, waiting for reinforcements, and meanwhile go kill nomads for the chest, crystals, and upgrade;
114 - Clans breaks through to the swamp, but again doesn't make it to the castle, on the swamp there is a library for 20-49 liches and a naga bank+shield +5+crystals for 50-99 horned demons;
115 - Moandor beats the pegasi, from magic only air is given - I don't take it, but I caught attack, intelligence, and wisdom, he stands at a fork; staying afloat financially is only helped by the external market on the home respawn;
116 - explored 2 directions, but still didn't guess where the castle on the dirt is, the army runs to Clans, who needs to reach level 7 to get the +1 growth bonus to uniques, we beat 50-99 dwarves on the swamp for passage, then the main force goes to Torgrim on the grass, he repels but doesn't visit the lookout tower, kills greater skeletons for a chest.
117 - Clans kills 40 greater golems for a Dragon Fly Hive, grinding up to the necessary level 7, checks the hive - castle-max - bad, can't take it without mass magic...; Moandor runs along the last direction to the secondary on the dirt, but there's a block at the castle entrance of 10-19 mishe for the hive and a sword 2/2, I place horses in the castle;
121 - everyone visits the stables, Moandor runs to the treasure zone on the lava;
122 - Moandor breaks 70 greater orcs for a box with 20 air elementals, Clans fights into the swamp, buys a spellbook and visits a witch hut, learning scouting there;
123 - Moandor takes 2 boxes for 2 levels of magic and 10k experience, spotted +2 to speed, the main force runs back, Moandor fights into the swamp to replenish mana, of which 8 remain, visit the Mage Guild, since in the spellbook from level 1 magic there's only precision, learn scouting, and visit the library, Clans broke 80 greater goats, took a shield +5 and a mini naga bank, ran to the treasure zone on the swamp, it's nothing - just a teleport and nothing else;
124 - the teleport led to the treasure zone on the lava where Moandor was, but on the blue side's plane, as well as another teleport on the swamp where only a Griffin Conservatory and boots were visible, but otherwise, nothing interesting either there or there, besides, the scout hero, exploring the castle's respawn through the mountains, reveals a Dragon Fly Hive on the grass treasure zone, which would take time to reach from the swamp - I decide to go there since there's no army; Moandor takes the library and runs to that treasure zone, Clans prepares to break himself to buy a necromancer and go into the treasure zone on the rocks and don't forget to enter the lava one, since from there teleports lead to the opponent's swamp treasure zone, where 2 Griffin Conservatories are visible;
125 - Moandor stands before the entrance to the treasure zone. Coronius beats 11 bears and takes a necromancer, Clans buys himself in the necromancer and takes a Dragon Fly Hive for 4, runs into the treasure zone on the rocks - there's a niche of angels;
126 - I take the niche of angels, Moandor bursts into the treasure zone and eats 2 boxes for 30k and 20k exp, making all skills expert, through 4 teleports 4 Dragon Utopias are revealed, the scout hero takes the native minimal tree for 2 uniques;
127 - the scout hero checks another tree, it's max, I have to return to it with Moandor and take it, the first Dragon Utopia minimal is taken - gave +2 to speed and a black orb; the scout hero takes another tree for 6 horses;
131 - I break 2 more Dragon Utopias, get a book of air, chest 4/4, wings, cauldron, boots to all, hat 5x, the scout hero takes another Dragon Fly Hive for 4 horses, Clans prepares to burst into this same treasure zone on the opponent's plane;
132 - Clans manages to take a Dragon Utopia on the snow with a cauldron, hat 5x, and boots to all, Moandor fights to replenish mana;
133 - on his turn the blue Clans runs in, kills 2 of my scout heroes, one of which had 33 grand elves, then makes a Town Portal home; Clans takes a Dragon Utopia with wings and book of air, passes the main force to Moandor, capturing a Dragon Fly Hive for 4, and fights home himself, Moandor runs to that treasure zone where he was earlier to the unclaimed Dragon Utopia - in it they give a ring to HP, I already have one, the colossus was not far from the castle, but on my plane the blues already took the cauldron, thinking how to take it from the opponent's respawn;
134 - on his turn the blue Clans slips through and it seems, judging by his movement trajectory, takes the second cauldron, I transfer back, Clans jumps to the lava where he takes a max Dragon Utopia with books of fire and water, plate 10/2, hat 12/2, I don't have time to take the Griffin Conservatory because I prefer to take the antidispel;
135 - on his turn the blues make a complex move, through an external tavern they take my necromancer, then again through the external tavern the blue Clans is bought and runs straight to my Clans, but he doesn't have enough time to properly equip or make a Town Portal;
on my turn my Moandor runs in from the swamp, casts Armageddon for 1k, then Clans attacks with shackles, which he took in the treasure zone - an impla on angels followed, I cast mass prayer, halve the opponent's greater unicorns, after the blues discovered the shackles, a surrender follows.
THANKS FOR THE GAMES!!!