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26.05.13 Alexey-omsk (blue, Inferno, Xarfax, Clavius) def The_ (red, Tower, Solmyr, Solmyr) 2sm2c 143
It was a fun game. On the respawn there was nothing but gold, which is certainly not bad, but not great either. A starting hero with 15 imps was also not encouraging. Then Isra appeared in the tavern, and it became clear that the only chance in this game was to necro skeletons. The Griffin Conservatory 2-4 was scouted. The secondary town was snow-covered, the exit was at the top — in short, the second Castle was not taken quickly, but luckily there was enough gold, and the efreet were placed in the citadel on the first. Next, Clavius with 30 skeletons in the tavern. I break through 8 upgraded unicorns into the central zone — there's a stable and nothing else good there, except for gold, of course. In the center I take a couple of crypts, one is maxed and has a decent cloak +3 to spell duration. On day 131 I break through 60 upgraded demons for a Pandora's Box, and there's all the earth magic for the not-so-wise Clavius :( By the way, Goshak helped, arriving in the tavern with 60 skeletons. Then I run to the top, take the Griffin Conservatory, and position myself in front of the teleporter on the speed boost. On day 137 I take the opponent's Castle, buy nagas and mages there. Then I run to the arena for +2 attack, because I felt it would be needed. The opponent's stats show 9 10 16 13 against my 8 6 3 4 :( I think, what could help me — not entirely clear — I run to my Castle on a whim. Then the opponent attacks, but there's almost no army there: 9 angels, 15 monks, 28 dwarves, and some other small stuff.
And the battle was epic. I have -2 morale, the opponent has -1. Luckily I have expert tactics — without it, it would probably have been GG right away. In general, the first two rounds the angels stand still. The opponent's lightning at 500 damage kills two angels. I cast haste on the skeletons, in the next round slow on the angels, but due to the morale penalty on the angels, I can't kill 1 gargoyle, and the opponent casts mass haste. But then the angels suffer from bad morale. A real balance of morale swings. Well, the angels fall, and I cast slow on the dwarves, and on the third consecutive turn, the angels don't get bad morale, and it's GG.
Thanks for the game!
Morale, of course, decides everything.
It was a fun game. On the respawn there was nothing but gold, which is certainly not bad, but not great either. A starting hero with 15 imps was also not encouraging. Then Isra appeared in the tavern, and it became clear that the only chance in this game was to necro skeletons. The Griffin Conservatory 2-4 was scouted. The secondary town was snow-covered, the exit was at the top — in short, the second Castle was not taken quickly, but luckily there was enough gold, and the efreet were placed in the citadel on the first. Next, Clavius with 30 skeletons in the tavern. I break through 8 upgraded unicorns into the central zone — there's a stable and nothing else good there, except for gold, of course. In the center I take a couple of crypts, one is maxed and has a decent cloak +3 to spell duration. On day 131 I break through 60 upgraded demons for a Pandora's Box, and there's all the earth magic for the not-so-wise Clavius :( By the way, Goshak helped, arriving in the tavern with 60 skeletons. Then I run to the top, take the Griffin Conservatory, and position myself in front of the teleporter on the speed boost. On day 137 I take the opponent's Castle, buy nagas and mages there. Then I run to the arena for +2 attack, because I felt it would be needed. The opponent's stats show 9 10 16 13 against my 8 6 3 4 :( I think, what could help me — not entirely clear — I run to my Castle on a whim. Then the opponent attacks, but there's almost no army there: 9 angels, 15 monks, 28 dwarves, and some other small stuff.
And the battle was epic. I have -2 morale, the opponent has -1. Luckily I have expert tactics — without it, it would probably have been GG right away. In general, the first two rounds the angels stand still. The opponent's lightning at 500 damage kills two angels. I cast haste on the skeletons, in the next round slow on the angels, but due to the morale penalty on the angels, I can't kill 1 gargoyle, and the opponent casts mass haste. But then the angels suffer from bad morale. A real balance of morale swings. Well, the angels fall, and I cast slow on the dwarves, and on the third consecutive turn, the angels don't get bad morale, and it's GG.
Thanks for the game!
Morale, of course, decides everything.