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Let's continue reviewing the gameplay. Playing as my favorite Grechin.
After 111, our hero chose the most convenient positions.
He decided to level up his mother on the "easiest" guards – air elementals and gray gargoyles – it's just experience.
Brissa also took a convenient position. Let's attribute it to chance. There's no time to collect gold; very difficult battles lie ahead.
There's also a gift on the other side, but it's hard to pass by. There's no point in going further.
Mother is leveling up on air elementals, preparing to gain even more experience on gargoyles, and then she sees a MIRACLE.
A conflux and a stable – it's a sin to pass by. And another miracle.
We take the artifact, and it seems like we should leave, but something suspicious and shiny is guarding the storm elementals, and there's also a school of mages...
Well, it seems like everything is clear; we need to leave; there's nothing here.
However, at the end of the turn... suddenly! There's no time to explain about the school of mages and the storm elementals anymore.
Well, now we definitely need to leave.
Although, why leave? There's such a promising unexplored corner here. :D