With one exception: the "nwcwhatisthematrix" code, which is needed for a quick assessment of maps created when making templates (before that, I used the map editor, but it's super inconvenient and takes a lot of time, and there are also discrepancies when creating maps with the editor and the game itself)... Analyzing an already played game using "nwcwhatisthematrix" is also pointless; it's much more useful to analyze saved games to truly understand the situation.
Maybe I'm missing something, but spending time on something that allows you to "win for free" isn't a victory; it's a defeat. By using this unfair advantage, the player admits that they are weaker, and internally, in their subconscious, they will remain dissatisfied and feel weak. And the joy of outsmarting someone – not outplaying, but outsmarting – will not last long.
A free piece of advice: for "tricksters" – play cards and gamble, preferably in a casino... they'll "teach" you there... for those who suspect everyone, play chess or Heroes on the same computer.
P.S.
1. Respect others and, most importantly, yourself. A person who resorts to cheating simply doesn't respect themselves; what can we say about others?
2. During tournaments, many people have warned me that my future opponents might (or are) playing unfairly. I won't name who and about whom; it's not interesting. What's important to me is that I play fairly, and I think the same about my opponents.
3. I think it should be mandatory to exchange saved games with the opponent after a match. If someone notices something in the saved games, then we can talk about it.