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23.05.2013 Caution (red, Rampart, Roland, Nagash) def Myxomoar (blue, Conflux, Luna, Luna) Anarchy 121
I take Roland hoping for a long game through diplomacy, with the Griffon Conservatory next to Castle for elves blocking the passage east. I go down to the underground and on turn 112 I take a secondary - Swamp. On the same turn, three enemy heroes come out on my resp and start causing mayhem)
I hastily bring my army back from the underground, leaving a couple of heroes there to collect abundant free resources. Roland without a spell book. Realizing that a group of Sprites could cause a lot of trouble without magic, I make a tough sacrifice to build a Mage Guild and buy Nagash; he kills a hero with part of the enemy's army and heads towards him.
115 - next to the portal to the enemy is a mana multiplier, Nagash runs to it, meanwhile Roland flies into the enemy's resp and takes his main town.
116 - freshly built Unicorns and Centaurs are brought in, I search for the enemy's main hero.
117 - for some reason I engage 80+ Boars on the enemy's resp, wasting almost all my mana and part of my army.
121 - Luna arrives, takes back her main town with growth and attacks; both Nagash and Luna are out of mana, 6 groups of Air Elementals, 50 groups of Sprites, a few Water Elementals against 2 Centaurs, Unicorns, Serpents, a Pegasus, 20 Faerie Dragons, and 3 Dendroid Soldiers. The Centaurs carried it)
Overall I played terribly, I was set on a long game and did not expect to meet the enemy on the second turn at all.
I take Roland hoping for a long game through diplomacy, with the Griffon Conservatory next to Castle for elves blocking the passage east. I go down to the underground and on turn 112 I take a secondary - Swamp. On the same turn, three enemy heroes come out on my resp and start causing mayhem)
I hastily bring my army back from the underground, leaving a couple of heroes there to collect abundant free resources. Roland without a spell book. Realizing that a group of Sprites could cause a lot of trouble without magic, I make a tough sacrifice to build a Mage Guild and buy Nagash; he kills a hero with part of the enemy's army and heads towards him.
115 - next to the portal to the enemy is a mana multiplier, Nagash runs to it, meanwhile Roland flies into the enemy's resp and takes his main town.
116 - freshly built Unicorns and Centaurs are brought in, I search for the enemy's main hero.
117 - for some reason I engage 80+ Boars on the enemy's resp, wasting almost all my mana and part of my army.
121 - Luna arrives, takes back her main town with growth and attacks; both Nagash and Luna are out of mana, 6 groups of Air Elementals, 50 groups of Sprites, a few Water Elementals against 2 Centaurs, Unicorns, Serpents, a Pegasus, 20 Faerie Dragons, and 3 Dendroid Soldiers. The Centaurs carried it)
Overall I played terribly, I was set on a long game and did not expect to meet the enemy on the second turn at all.