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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
In my opinion, it would be easier for the people who organize tournaments, the judges, and those who have a certain influence on HW and understand the essence of the game to come together to make a decision and further "test" it, rather than endlessly discussing possible random bonuses of heroes that are now banned.
Here, numOne has repeatedly written that logistics experts and specialists in armor/offense are no less "overpowered" than the banned heroes, and this is a fact. Those same skeletons will essentially only be decisive in the late game; on weeks 2-3, they don't pose a significant threat, unlike logistics experts or armor specialists, who will have gathered what they need by that time and come after you.
Specialists in 4 magic are also undeservedly excluded from the game. And if we're going to play with randomness, why exclude these elements of randomness if they aren't overpowered?