We continue our review of Creations. Playing as our favorite Gretchin.
After 111 our hero chose the most convenient positions.
I decided to level the mother on the "easiest" guards - air elementals and upgraded gargoyles - it's just experience.
Brissa also took a convenient position. Let's chalk it up to chance. No time to pick up gold, very difficult battles lie ahead.
On the other side there's another gift, but it was hard to pass by. No point in going further.
Mother is leveling on air elementals, preparing to get another ton of experience on gargoyles, and sees a MIRACLE.
Griffin Conservatory and a stable - it would be a sin to pass by. And another miracle.
We take the external dwelling and it seems we should leave, but something suspicious and shiny are guarding storm elementals, and here's also a school of magic...
Well, everything seems clear, we need to leave, nothing's here.
However, at the end of the turn.... suddenly! No time to explain about the school of magic and storms anymore.
Well, now we definitely need to leave.
Although why leave? There's still such a promising unexplored corner. :D
Mike Valentin also accused me of watching his stream, even though I only found out he was a streamer at all when a friend congratulated me on the victory, and I accordingly learned that Valentin was a streamer.
The guy was very unwilling to admit defeat in a fair game and came up with excuses. Funny and sad.
I'll explain the entire game in order then:
111, preparation to break the block. Obvious move. Waiting for birds on 112.
112, breaking through air elementals, and obviously the gargoyles, since they block a part of the respawn, I see the Griffin Conservatory, stable, dwelling.
113, breaking through air elementals, taking the bird dwelling, scouting one cell down, on the second I see a dwelling, on the third - two dwellings.
114, the right lower section is not explored, since Ryland was checking the Griffin Conservatory, there is a huge chance it's a dead end, naturally I go to the secondary respawn, since there should be just enough time to potentially eat it, explore, and return to the throne Griffin Conservatory next to the stable on 117.
115, I break pits for passage to the secondary, the secondary hero breaks the respawn block of troglodytes (? why would I break this block if there's nothing there, and I can see everything, since I'm using a map hack? LOL)
116, I take everything I can on the secondary and return to the Griffin Conservatory.
117, preparation for 121.
121, buying growth, taking the Griffin Conservatory, moving towards the next Griffin Conservatory, speed boost.
122, taking another throne Griffin Conservatory.
123, upgrading birds, entering the second secondary. (since the first is more or less explored, and you can always return to it - obvious move)
124, LOL - changing the main hero's direction, since Brissa finds a box behind archangels + entry to the treasury.
125, Valentin overconfidently rushed in without an army and took my main. Stats are average, but to eliminate any chance of losing due to some implosion, I continue eating away at the treasury.
126, Valentin goes down without a chance in the secondary he captured.
And now the questions: Why do I move my main hero like this:
Why do I break through the troglodytes guarding a passage that has nothing in it? I have a map hack, I don't need scouting, right? Then it would be significantly more effective to send the secondary heroes to collect freebies.
All accusations are based on subjective and fundamentally incorrect assumptions.
For some reason, no one pays attention to the moments when I haven't taken the Griffin Conservatory near the town, but they do pay attention to coincidences based on my playstyle...