I cleared everything. My opponent had one restart left.
It started poorly. Two moves from the Castle, the road was blocked by 20+ Mummies. I told my opponent about it immediately. He decided to take his turn and apparently things were going well for him; he asked me to try to break through. I had about 12 Lizardmen, 35 Gnolls, and two Serpent Flies. The Mummies were 35 strong. I led them around for a long time. I shot all my arrows on the straightaway. Losses: two Lizardmen and about five Gnolls. We play.
111 The road is very bad. A long loop. Only a fork 2/3 of a move from the Castle. The road up was blocked by 20+ Ogre Magi. Not much gold. Only 4 heroes.
112 The road down was blocked by 20+ upgraded Medusae guarding the Shackles. Damn, an ambush. Two roads blocked. I went around the Ogre Magi through rough terrain. I took a Crypt. A gold mine. Scout heroes collected a decent amount of gold. About 7 heroes.
113 Tazar gains experience from chests. Killed 50+ Wolves guarding a Hive. Took the Hive of the fourth level. 6 Wyverns. Gnolls from two external dwellings replenished the army. More and more gold. No problems with gold later on. A huge respawn area littered with chests.
114 Killed 50+ White Centaurs. A level 5 Necromancer popped out of a prison. But Skeletons in the swamp aren't useful. Immediately dismissed and a Serpent Fly was obtained in return. The Necromancer has a Scholar ability... that's good. Tazar continues forward. The road was blocked again... had to kill 10-19 Master Genies.
115 Took an external Hydra dwelling. Killed the Dragon Fly Hive guards (20+ Demon Fly Hives). Tazar stood near the Dragon Fly Hive waiting for scout heroes. He had gotten ahead of them.
116 Another 6 Wyverns joined the army. Tazar broke through Gnolls for an artifact: Sword +2+2.
117 Tazar finally finished his long journey. For a whole week, without being distracted by rough terrain, he marched to the Castle. Collecting Hives along the road. Took the Rampart secondary hero. There I bought a spell book. Troops are passed to the Necromancer. He himself splits to the main force.
Week summary: Start was very tough. Roads blocked. Had to go around a lot, but the respawn area was huge. A sea of gold. Found 6 Griffin Conservatories and two more Hives. But they are in different corners of the map. Decided next week to take three of them that are closest to the road, not even bother with the rest. Exit to the Treasure is two days' travel from the main force. 9 heroes. 123467 in the Castle.
121 The Necromancer, with the troops left by Tazar (12 Wyverns, 2 Hydras, Lizardmen, and Gnolls), attacks a Griffin Conservatory. You could say blindly. If it was a level 4 one, I'd have gotten wrecked. Losing one Wyvern, he took out two Angels. Next turn, he should take another one. Doesn't matter which one anymore. Forgot to mention. When transferring troops from Tazar, I learned Slow. It helped.
Meanwhile, Tazar buys the growth (4 Hydras and 5 Dragon Flies) and rushes towards the ГО. On the way, he was distracted by a Hive. Killed the 20+ Elf guards and gained 12 Wyverns without losses. Hands everything over to scout heroes, and he himself, with a Serpent Fly, returns to the road to the ГО.
122 The Necromancer takes another level 2 Griffin Conservatory. The chain passes the Angels to Tazar; all the rest of the swamp creatures are sent by scout heroes down the road. Towards another Hive, Griffin Conservatory, and Shackles. Tazar, with 4 Angels, strictly on the road, kills the guards and stops near the ГО. Scout heroes kill Medusae and 50+ Wolf guards, take a level 6 Hive. Boots of Speed. Simultaneously, a chain is built towards the Griffin Conservatory.
123 The most interesting day. I tried to do everything as fast as possible to meet the turn timer. Took a Crypt. Troops passed to the Griffin Conservatory. Scout hero took +3 Angels. Got a headache: how to pass everything across half the map to Tazar now. Might as well leave the Angels here. But somehow I got them near the main force. Though I didn't reach it by 2/3 of a move. Dismissed the hero in the Castle, bought another one. Almost got them to the Castle. Dismissal and purchase again. Troops in the Castle. Wyvern upgrade. Troops catch up to Tazar.
Tazar, with 36 upgraded Wyverns, 5 Hydras, and 7 Angels (himself around level 15 already), easily defeats Red Dragons. Then Archangels. Gets 15 Cyclopes from a Pandora's Box. Takes the Hydras' boots +2 to all stats and frees a level 20 hero. A Dragon Utopia is revealed.
124 The captured level 20 hero frees Valeska the Tenth from prison. He himself stands near the Reds that guard a Jousting Lance +4+4. Tazar defeats the Archangels guarding the Dragon Utopia and the Pandora. In the Dragon Utopia: Shield +12, something else... Tazar's Defense is already 30+. Turn is passed to the opponent.
The game is saved. The opponent doesn't respond to requests for a week.
Thank you for the game!