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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

#1332
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JustObserver
Give such a Necromancer one Angel and send him to the farthest and darkest corner, and by the time you reach the finale, Craig's faction will have not the standard 300-500 bonus skeletons, but 1500+... It's not just a coincidence that people thought about banning this before.
This is all too hypothetical. It's not easy to find an extra Angel (or Dragon, etc.) and take it away from someone who needs it more, especially in the early stages. Look at the reports - how often are these skeletons actually used? I, for example, can't even remember when I last used a serious stack of skeletons. Just a small, modest amount, a hundred or so, for Utopia or just to have them, since there are more important tasks. And in the reasoning about the Necromancer's super-strength, there is a huge flaw: the difference in skeletons obtained by Vidomina with the forbidden Expert skill and the allowed Advanced Necromancy is only10%, not your mythical 150% (by the way, the game can have a maximum of 100% Necromancy). This is nothing. And considering the lost time (and God forbid, the timer) and the broken tactical schemes, it's an expensive pleasure - not using the Necromancer.

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