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The main focus of the map is on developing the scenario; the landscape and objects may not be very diverse, but the landscape is close to reality.
That's exactly the impression I was trying to achieve! I'm glad that something worked out.
Starting with the Master difficulty, the map is almost impossible to complete; on Apprentice, it is very difficult to defeat the Cerberus in the Dungeon; the Elves are impossible to defeat; but on Beginner, the map can be completed without any particular difficulties.
Yes, I messed up with that. I tested it on Apprentice, and everything was completed without any particular problems. Now I tried it on Master. I managed to defeat the Cerberus with almost no losses, but not the Elves... I also couldn't defeat the Cerberus on Champion. I thought about a solution, and I will probably just make a fixed number of key mobs at the beginning of the game for difficulties starting with Master. For Beginner and Apprentice, there will be fewer. And I will leave the rest of the mobs as they are.