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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#1307
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R55Max
I agree, it's brilliant nonsense!

You won't be singing the same tune, friends, when the formulation you proposed decides the outcome of the game against you (Mulich will break through difficult defenses, because he can also have a tactic, and Isra will crit and kill 300 skeletons in a day). Now imagine a situation where one person gets all 3 heroes in the prisons over several turns, and the other gets nothing at all :)

The rules need to be left as they are, only their wording should be adjusted to avoid ambiguous interpretations!
Show me a save where this pair (either of them) crits and kills 300 skeletons in a day?

They are released:
a) When everything around is cleared and the guards just stand on the road and annoy you.
b) In a treasure, when the skeletons are no longer needed by anyone.

Or will you leave 2-3 unattacked imps, hoping for these fools? That's nonsense...

P.S. You need to think about Mulich, because he's overpowered!!!

Added 10 minutes later
I suggest a completely different amendment:

Any hero released from prison can be used without restrictions.

The tavern is one thing, here you can breed the hero you need, but the prison is just pure random.