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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

#1299
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Dirty_Player

Don't get it twisted. If I'm going to get the Air book, I know what I can do with it later, and what I can't. But with a hero from the dungeon, it's like a gamble.

This is a game, and if you know the rules, you know in advance that a hero from the dungeon might be banned from battles. So, here, it's the same as a chest that might give you an artifact instead of money, and you might lose because of it.
darkello
I agree with Dirty, for example, you built a chain of outposts, counting on a hero from the dungeon to attack your main hero while he's leveling up. Then the question arises: you're left with only 1 hero who frees the dungeon, and there's an Israelite hero who can't attack! And what do you do with the army? Leave it so the opponent can take their army and punish you?!

If you're counting on risk, then accept the negative result with dignity.

Or do you want to allow Sir Mull to participate in battles as well?