Here, I suggest the following rating calculation system for clans. Thus, the clan rating (Rklan) consists of two components:
1 - Non-linear component Rnel=∑R(n), where R(n) is the rating of each clan member according to the non-linear system.
2 - Linear component Rlin=∑M(n), where M(n) is the number of points received by each for their place in a tournament. M(n) is calculated via a geometric progression (this is done so that the gap created by stronger players who took higher places is significant. This allows small but strong clans to occupy high places in the rating). Thus, M(n)=M(n+1)*q, where q is the progression multiplier. M(n)min=1, q=2. The maximum number of points for first place is limited by the number of participants, but only those belonging to clans (i.e., if players not belonging to clans participate in the tournament, their place is not counted as existing). The progression multiplier is chosen as 2 as the minimum that yields integer results.
Rklan=(Rnel+Rlin)/2 This will allow strong players to easily outperform the "Chinese," since the rating of one strong player exceeds the sum of the ratings of all those below.
All this is a rough draft; I await crushing criticism.
PS. I read the thread "Order of the Phoenix challenges to a fight" and came across an interesting post by AmberSolera:
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As for "place or days," it's more customary to consider the place, of course. But it depends on other "outside" participants. Well, for example, I trailed you by only 2 days. But 30 people jumped in between us... So, compare our places? While at the same time you trail the leader by 10 days, but in terms of places, you are right behind him... An imbalance occurs.
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Draw your own conclusions regarding the non-linear and linear parts of the formula for calculating the personal player rating :) The conclusion was made by AmberSolera himself, however, for some reason, he forgot it in the discussion about personal player ratings, even though I was talking about exactly this flaw that the linear part of the formula introduces into the non-linear one :)
And as a result, we see that for this type of Competitive event, they decided to determine the winner by the minimum sum of Walkthrough days without considering places. And in the clan rating, Kyle performed the recalculation once more, but still did not use the oscillator and the bonus coefficient. I personally consider these decisions correct. Further comments on this matter are apparently redundant.
At that moment, the conversation was not about player ratings. Therefore, there was no other method of evaluation at all. Players did not have a rating as an asset per se. And how else to compare six results with each other if the results of other players were not taken into account by definition?
I hear a bell, but I don't know where it is... A good saying and very appropriate in this case... And our logic hasn't started improving yet... :)
Secondly, I have already explained to you here why the clan rating was calculated according to your system.
Further discussion in this thread will be considered off-topic and deleted
That is what interests me, and probably other players as well.