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#1329
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RedHeavenHero - that's exactly the problem, that "they won't let you in before that." There are several huts on the map, each with its own name. I would like the function to start giving names, triggering events, and transforming things only after I have completed all the tasks in the huts - i.e., when dwell = 1.

Added 47 minutes later
by the way, (I always start with this question, yes), what is the fundamental difference between single-player and multiplayer, specifically in terms of scripting? I don't want to know minor details, but something more significant and frequently encountered in single-player that definitely won't work in multiplayer.

Whatever