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Town Points – Is development becoming too formulaic?

#61
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Gentlemen, you're simply panicking here over points ;-)))))))
Points don't spoil the game at all and they don't make development own-type, so relax and don't worry so much :-)
As for why they were introduced—count the number of buildings in a Castle in 3, and count them in 5; I think there will be about one and a half times more in the latter.
That is why town points were introduced, to prevent severe imbalances in building the castle, while still leaving plenty of development options. Meaning, you won't have "carbon copy" castle builds. Previously, to build a level 6 monster, as a rule, you had to build monsters 4-5, and for them, in turn, 1-2.... Now such a restriction is practically absent, and this is compensated by points. Before, when you clicked on building dragons in the city plan at the start of the game, the requirements included monster buildings levels 1-6 and 2 mages guilds; now it's simpler—for example, 15 town points and a castle. IMHO the new system is not worse; play it and you'll see for yourselves.

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