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How to create a video for a map?

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That is, after verification, is the video file inside this map? If not, it was saved incorrectly or not saved at all. If it was saved, then I wrote further instructions, I think, for starters. About creating a video: Enter the video. One of the first (if not the very first) lines is its kind of... scenery. Choose what you need; you can also choose the current map. To "re-enter" the video, you need to click on it again (it will be in the extended editor list); I have this list open on the right, so it's easy for me to just click on it, choose "save," and restart the video. (Since our scenery won't appear again until we reload the scene, just like the lighting when creating a map.) Create a text dialogue. I don't think there will be any problems with this. Now, about creating scenes. On the previous page, I have a screenshot; it shows that new sentences have been added. Also, you have already been clearly told what to do with the links. And in my post, it says what to do with the custom name. Next, the camera itself. Just create a new one and go inside. There, we have (I don't remember well) two columns right away. Don't touch the right one (it's a selection of all created cameras, and our scene should be there); in any case, the one with various parameters and something like camstart and camfinish is ours. In the start camera, we choose the starting frame, and in the finish camera, we choose the ending frame. Create each camera. Inside it, we see several parameters and coordinates. The coordinates there don't quite match the coordinates in the video. For example, if we need the camera to start filming from, say, an angel that is in the video at 16, 10, - then in the camera, it's best to write 32, 20 - that is, twice as much. ALMOST always it works, and the camera turns out to be near the angel. Next, there are also important parameters that control everything. (By the way, I remembered, the important parameters come first, and then the coordinates, but it doesn't matter, everything is in one place anyway). I don't really know what these great things are responsible for, but I do it like this: Rod - 50 (just like that) Pitch - Angle of inclination = -1 (almost vertical), -0.5 - (45 degrees); I might be wrong, but it's almost like that. Yaw - position relative to north-south-east-west. 0 = from south to north (as always) Roll - no idea, obviously, rotation = 0 FOW - zoom, different, ~15 for starters. Don't touch anything else. In anchor, we have our coordinates. (Sometimes z is also needed) Do the same with the second camera. Go back to the main camera creation window (inside which are our two). There is almost nothing to change, only circles (or something like that), and direction = 1 (if we need the camera to make a short circle, (from yaw 0 to yaw 6) (the values, by the way, are like the usual rot object in the editor), then direction = 1, it seems, moves it from 0 to 6, that is, along a short trajectory, instead of 1-2-3-4-5-6. Something like that. Go back to the video creation window. Write the duration in seconds. Then what do we have there? I think, besides effects, sound, and animations, nothing. Sound - it didn't work, I don't know, but it seems simple. Effects - create a new effect, choose it from the list, write where and where to apply it (z is very, very important here, sometimes the effect is underground and you can't see it) (don't forget about the doubled coordinates). Animation - it is impossible to create it there (because we can only choose one monster for the video). But there is a way around this. Put the monster on the video, click on it (9, I think, on the mini-keyboard). A menu appears - there is a choice of animation for the creature, sentences in which it will do this, delay, animation type. After that, this animation will appear in the dialogue sentence list. Check the video by clicking p (English). And also - if you don't write all the links correctly at the beginning of each sentence, it will crash with data loss. (One is enough - either hero or monster). It would be a pity. :smile05: :smile05: :smile05: :eek: Afterword: The sentence supports movement only from one camera to another. More is not possible. In campaign videos, especially combat ones, with frequent camera jumps, there are many of them. Don't forget about the custom name - without it, the video will not start in the game. :smile29: If you need no one to speak at the moment, create an empty text file. If I remember anything else, I will add it. I hope I helped, even though I'm writing nonsense. If you have any questions, please ask, I will help as much as I can. Good luck! :D ;)

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