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Calculating the rating for clans!

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#40
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AlexeyPank;65973
No one is touching the non-linear component as one, main, but not the only part of the rating! They are against using it as the ONLY one! The linear component itself has its own flaws. The non-linear one has its own, and my bonus has its own. But all together, this makes it possible to get an acceptable result. No one is talking about abandoning the non-linear system in favor of the linear one, or in favor of the bonus one. The point is that they need to be combined. And you demand that everyone recognize that your system is perfect.
I showed real flaws that the linear part of the formula introduces, and this was already visible in real calculations. My system did not suffer from this. I asked to provide an example where a purely non-linear system would have a flaw, and the oscillator would bypass it. No such example was provided. With the bonus, it's generally unclear. According to AmberSolera, something was wrong there, but since it doesn't significantly change the rating, it's okay. I don't like the bonus just because it won't be possible to calculate the rating for my player on another resource, in another tournament. And I don't like that. But otherwise, I don't care about the bonus – it doesn't have a big impact. I am much more against the linear component, which, due to the occupied place, greatly distorts the result in days. If the leader completes it in 10, and the second place in 1000, then I don't consider this second place for the PLACE. The example is exaggerated, but it shows the essence of your flaw. Yes, take another C+, I feel sorry, or what? :)