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How to create a video for a map?

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#178
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1) Did you create it inside the map? The cutscene. 2) Are you absolutely sure that nothing is happening? P is generally responsible for launching the scene, but you don't have one. 3) Regarding the links – they only take into account the first object of that type that appears in the cutscene. Here's what I do: immediately after starting to create the cutscene, I place a random box with a monster at the end of the cutscene map. Then I create a scene, and in the monster link, I make a reference to this object. And since this is a box, the cutscene simply allows me to insert any name for the speaker (two posts above are my instructions). And it's not difficult to work with this – I always make a reference to this object, but I always change the names of the speakers – that's the basis of the cutscene. 4) Yes, deleting things is the best and most beloved thing about cutscenes. I also wrote above why saving doesn't protect against deletion. If the editor crashes, 100% everything you did in the cutscene during that time will be erased. Therefore, I try to: open the map – create a dialogue scene – go to the cutscene – make the cutscene – save – close the editor – enter the editor. By the way, after exiting, the cutscene may "hide," and it will be difficult to find it in the editor again. If this happens, it's best to check inside the map to see if it's there. If it is, I open the "map.xdb" file in the archive with the map, which is our properties tree, in Notepad, scroll down to the dialogue scene, and manually enter the path to the cutscene – save. I open the editor – the cutscene appears again. And also – if that doesn't help, in the advanced editor mode, if you right-click on the wall (the list of internal game folders, which is only in the advanced editor), click "refresh tables." There's a chance that the cutscene will appear.

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