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I suggest allowing Necropolis to start with Galtrian, but only allow the promotion of necromancy for all Necromancers with the last skill (like Izre and Vidomine expert). You won't be able to do much with 10%, but the start will be more energetic and fun. Shall we discuss?
...and we'll have to forget about the Necro-gladiator! If they offer to promote Necro as an alternative with a drawback, then we'll have to choose the drawback, because they'll offer it more than once... it's better to cut/rebalance necromancy in the mod, like 5-10-20% (they completely removed it in WT) or even 3-5-10%, but at the same time allow building an enhancer.
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"