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1. Fixed the lists of possible Factions for placing Faction dwellings, Pandora's Boxes, and Seer Huts in city-less zones, depending on the terrain type.
- Before.
Each mention of a Faction has a 25% chance for a zone with the corresponding terrain to become its type.
- Dirt: Castle, Rampart, Necropolis, neutrals.
- Sand: Stronghold, neutrals, Castle, Castle.
- Grass: Castle, Rampart, neutrals, Castle.
- Snow: Tower, neutrals, Castle, Castle.
- Swamp: Fortress, Necropolis, neutrals, Castle.
- Stone: Stronghold, Conflux, neutrals, Castle.
- Dungeon: Inferno, Necropolis, Dungeon, neutrals.
- Lava: Inferno, neutrals, Castle, Castle.
- After.
A Faction is randomly selected from the list corresponding to the terrain type with equal chances.
- Dirt: Castle, Rampart, Necropolis.
- Sand: Stronghold, Fortress.
- Grass: Castle, Rampart.
- Snow: Tower.
- Swamp: Fortress, Necropolis, Fortress.
- Stone: Stronghold, Conflux.
- Dungeon: Inferno, Necropolis, Dungeon.
- Lava: Inferno.
In particular, this removes dwellings of various uber-dragons, peasants, etc. from random maps.