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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
In that version, the second level was simply always built, so these fixes went largely unnoticed. :)\
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Specifically regarding the fixes from that list:\
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1. Fixed the lists of possible Factions for placing Faction dwellings, Pandora's Boxes, and Seer Huts for a zone without a city, depending on the type of terrain.\
Before. Each mention of a Faction - 25% chance for a zone with the corresponding terrain to become its type.
Dirt: Castle, Rampart, Necropolis, neutrals.
Sand: Stronghold, neutrals, Castle, Castle.
Grass: Castle, Rampart, neutrals, Castle.
Snow: Tower, neutrals, Castle, Castle.
Swamp: Fortress, Necropolis, neutrals, Castle.
Stone: Stronghold, Conflux, neutrals, Castle.
Dungeon: Inferno, Necropolis, Dungeon, neutrals.
Lava: Inferno, neutrals, Castle, Castle.
After. A Faction is randomly selected from the list corresponding to the terrain type with equal chances.
Dirt: Castle, Rampart, Necropolis.
Sand: Stronghold, Conflux.
Grass: Castle, Rampart.
Snow: Tower.
Swamp: Fortress, Necropolis, Conflux.
Stone: Stronghold, Conflux.
Dungeon: Inferno, Necropolis, Dungeon.
Lava: Inferno.
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In particular, dwellings of various uber-dragons, peasants, etc., disappear from random maps.\
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2. Fixed a crash after removing a wall of fire or a force field with the Remove Obstacle spell and the expiration of the first ones.\
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3. Fixed a code error due to which, for the Fairy Dragon, the spell creation chances were taken from their numbers, and not from the chance values.\
The following incorrect chances were present.\
Ice Bolt: 16/153
Lightning: 17/153
Fireball: 21/153
Magic Arrow: 15/153
Ring of Cold: 20/153
Chain Lightning: 19/153
Meteor Shower: 23/153
Inferno: 22/153
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Now the Fairy Dragon has the correct spell creation chances.\
Ice Bolt: 22%
Lightning: 22%
Fireball: 21%
Magic Arrow: 10%
Ring of Cold: 10%
Chain Lightning: 5%
Meteor Shower: 5%
Inferno: 5%
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4. Fixed the lack of resetting the visited status of many objects (including Keymaster's Tents) at the start of the map.\
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5. Fixed the calculation of the AI's luck level when calculating the value of the Fairy Cottage, Swan Lake, Mermaids, and luck-giving Pandora's Boxes and Seer Huts.\
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6. Fixed incorrect maximum intervals between offers to take Wisdom and the Elementalist's elemental magic.\
Previously, Wisdom was offered to the Elementalist no later than 6 levels after the previous offer, and elemental magic - after 4; everything was like for warriors. Now, both Wisdom and elemental magic are offered to Elementalist no later than 3 levels after the previous offer, like for mages.\
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7. Fixed the display of stack attack, taking into account bonuses.\
Now, ranged attack is always taken into account if ranged attack is possible, and melee attack if it is not.\
That is, when applying Bloodlust to an unblocked ranged attacker, his attack in the stack information window will not change until he runs out of shots or is blocked - because Bloodlust does not affect ranged damage.