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In that version, the second level was simply always built, so these fixes went largely unnoticed. :)\
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Specifically regarding the fixes from that list:\
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1. Fixed the lists of possible Factions for placing Faction dwellings, Pandora's Boxes, and Seer Huts for a zone without a city, depending on the type of terrain.\
- Before.
Each mention of a Faction - 25% chance for a zone with the corresponding terrain to become its type.
- Dirt: Castle, Rampart, Necropolis, neutrals.
- Sand: Stronghold, neutrals, Castle, Castle.
- Grass: Castle, Rampart, neutrals, Castle.
- Snow: Tower, neutrals, Castle, Castle.
- Swamp: Fortress, Necropolis, neutrals, Castle.
- Stone: Stronghold, Conflux, neutrals, Castle.
- Dungeon: Inferno, Necropolis, Dungeon, neutrals.
- Lava: Inferno, neutrals, Castle, Castle.
- Dirt: Castle, Rampart, Necropolis, neutrals.
- After.
A Faction is randomly selected from the list corresponding to the terrain type with equal chances.
- Dirt: Castle, Rampart, Necropolis.
- Sand: Stronghold, Conflux.
- Grass: Castle, Rampart.
- Snow: Tower.
- Swamp: Fortress, Necropolis, Conflux.
- Stone: Stronghold, Conflux.
- Dungeon: Inferno, Necropolis, Dungeon.
- Lava: Inferno.
- Dirt: Castle, Rampart, Necropolis.
- Ice Bolt: 16/153
- Lightning: 17/153
- Fireball: 21/153
- Magic Arrow: 15/153
- Ring of Cold: 20/153
- Chain Lightning: 19/153
- Meteor Shower: 23/153
- Inferno: 22/153
- Ice Bolt: 22%
- Lightning: 22%
- Fireball: 21%
- Magic Arrow: 10%
- Ring of Cold: 10%
- Chain Lightning: 5%
- Meteor Shower: 5%
- Inferno: 5%