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ОФБ-7 // FB-7 (satellite)

#823
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aka.Ward3n
27.04.13 aka.Ward3n(red,Stronghold,Gurnisson,Crag Hack) lose Pofigu(blue,Castle,Caitlyn,Straker) Spider 200% 1.3.7
On the first week I barely placed the bears.
On the second I killed the Inferno comp.
On the third I started demoning little by little.
On 137 with expert view of the surface, I didn't notice anything suspicious. But the opponent popped out of the surface into the underground and first forced Crag to buy himself off on a speed stack, then Bron with demons and pits, then attacks Gurni with the rest of the meat. A hopeless GG.
Thanks for the game!
I confirm.
111. Ulund arrives with 3 stacks and finds the lookout tower. Respawn is normal, lots of buildings and chests just lying around, an external dwelling of mines and a native secondary hero. Enough for a Prefecture.
112. Archers are built. Lojns is recruited, Passis and Xyron are in the tavern.
113. Market, so as not to skip a turn without a build. After Passis, Straker arrives. A spread of 4 heroes. Exit from the underground for Troglodytes, decided not to go in, there's a treasure zone a couple of tiles away belonging to Inferno. A Library and Griffin Conservatory are visible.
114. Archer upgrade. Straker takes a mini-crypt. Passis scouts straight into paradise groves.
115. Mage Guild and Xyron pass useful spells to Straker. Chain to the crypt and taking a secondary hero, next to which are a stable and a prison with 10+ Energy Elementals.
116. Took everything according to plan, but because of the market I have to build Swordsmen even without a Citadel. Shaktis is recruited at the secondary hero. In the prison is Torgrim with 3 stacks. Meanwhile Passis also takes stables.
117. Crypt taken and Straker breaks towards home, has basic Wisdom and Earth Magic. A chain is set up into the underground for scouting and back through the secondary hero with population to the castle.
121. Stables at home. Passis finds an external market and an external dwelling of Swordsmen. Torgrim, instead of just scouting, takes an empty Inferno comp; there, even 1-5 aren't fully bought from part of last week, and he manages to pass the army down the chain. In Inferno, a small buy and a Citadel against Kalth with 5-9 Gogs. Nearby an external dwelling of Demons behind Gremlins. Straker breaks through to the Dwarf Cottage. Army: 46 Archers, 90 Pikemen.
122. Town Hall at home. Kalth was killed without losses. But then Solmyr pops out right on the Well near the village, though almost without an army. Straker takes the Dwarf Cottage, but I decide to redo the autoresolve and end up with the same losses plus another 4 Archers :smile18: I plan to raise Skeletons on Gnolls and break against Elementals. I buy Christian to defend Inferno, buy an army and use him to take the external dwelling, but no money for Demons.
123. Solmyr breaks through the Gremlins and goes to the Well, then Orcs and disappears into the darkness; meanwhile another hero with an army runs out onto the road, and a scout hero on Harpies is above the forest. I kill the army, chase Solmyr, but he flees. An external dwelling of Swordsmen is near the road. Christian gathers troops and goes to clear the Inferno respawn.
124. I take the Tower with the loss of 3 Archers; on the way, an external dwelling of Giants behind 20+ Grand Elves, I take a lookout tower and see a chest + a Tube + a Dwarf Cottage behind 20+ Magma Elementals. I build Genies and head towards this loot.
125. I place a Citadel in the Tower and Cavalry at home. I take the Dwarf Cottage for 35 Magma Elementals.
126. Citadel at home, Nagas in the Tower. I sacrifice Shaktis on Grand Elves — miscalculated speed with Tactics and the Genies didn't fly in immediately, a couple of morale procs and the Nagas started dying. Oh well, I think, so I'll raise Swordsmen. Meanwhile, expert Necromancy, advanced Offense and Earth Magic on Straker, who is already level 8 and has 99 Skeletons.
127. The comp kills Christian on a speed stack. Castle at home. Straker runs on foot, no money, and the buy won't be for just one day anyway. Passis and Ulund with 2 Champions take the external dwelling of Swordsmen with a chest behind 20+ Zombies, a Crystal Mine behind 20+ Gargoyles, and a prison with a level 1 Bog creature, which just fits into the chain. Torgrim avenges Christian, takes a Gem Mine guarded by Wolves, sees an external dwelling of Pits, but it's Fanatics 10-19, forget it.
131. Swordsmen buy. Luna is in the tavern; she goes from Inferno into a portal, there's a Barbarian treasure zone and a quest artifact behind 20+ Liches immediately. Straker runs to Medusa Hives and chests.
132. Luna takes the quest artifact for 50+ upgraded Fairies. Straker takes a mini-Medusa Hive. A chain is set up to the stable.
133. Torgrim explores the treasure zone on Wolves from the external dwelling. Luna runs to turn in the quest artifact and finally take the external dwelling of Giants. Straker 4 4 4 4 with 6 Champions on a speed stack. 30 Swordsmen and 164 Pikemen are on their way to upgrade.
134. I go out into the underground and immediately into the Griffin Conservatory, even though Earth Magic is still advanced. I leave 1 Champion, 5 Crusaders, 8 Archers, 44 Halberdiers there for 4 Angels and expert Earth Magic. For the artifact they give 50 Wolves.
135. I break into the Inferno treasure zone through Champions; there's an external dwelling of Devils and a mini Dragon Fly Hive. Straker runs on a speed stack through Medusae and boosts his speed stack on 4 Angels and 5 Skeletons. Castle at home, Giants and upgraded Genies in the Tower. Income 6350, 2 Imp Forges are visible and lots of resources near external markets.
136. Both Imp Forges are for 2k; Luna takes the external dwelling of Giants and runs on a Giant and 4 Genies towards a campfire and a crypt. Sanya on a Devil plans to take a chest and an external dwelling of Demons for 50+ upgraded Fairies. Straker takes a Ring of +1 Speed for 99 Nomads and stays on the speed stack with Angels. Passis is nearby planning to scout. 9k gold; I want both Castle in the Tower and of course to build Angels, but next turn will show.
137. I perform all the manipulations with scout heroes and Luna, total 21k and even the Demons from the external dwelling are bought out. Straker breaks through 50+ Energy Elementals; Passis scouts the lookout tower behind Boars, takes troops from Straker and reveals it. Immediately noticeable are a Griffin Conservatory and a Mercenary Camp. And on the road — Crag on a speed stack. I return the troops and attack. There are 2 Angels and Crag buys himself off on Tactics. So there's enough for Castle in the Tower, I thought. On the way, a scout hero in a Rogue's Den; I take him out too, but mess up the positioning and he escapes. Next, Gurni is revealed with an army, who surrenders without a fight. GG.
Thanks for the game.